[h1]4. Characters and the Imperial Court[/h1]

There are two types of characters, noble born and commoners. Commoners are the imperial officials who can serve as governors, courtiers or officers, some of those might be affiliated with or supporters of a certain noble house. Noble born are part of their noble house.

[b]Characters (noble born):[/b]
Each noble born is a member of a noble house and has two statistics Authority and Monarchism. This statistic is added to the total Authority/Monarchism of the noble house (which is listed in full on the Head of their Noble House portrait). Minor nobles (all nobles which are not head of the house or spouse of the head) can be granted up to 3 honorary titles, those titles can further increase their statistics.

[b]Characters (commoners):[/b]
Each commoner character has 3 stats: Competence (how skilled the character is at whatever the character is doing), Loyalty (how loyal to the Emperor the character is, this typically affects rebel points generation and likelihood of joining rebels when the rebellion starts), Charisma (how eloquent and popular the character is, the effect depends on position).

Courtiers serve as the leadership of the Empire, working close to the Emperor. From their ranks Ministers and Advisors are selected.

Governors serve as leaders of planets, you generally deal with the at bulk, with few exceptions like governors of megalopolises.

Officers are assigned to specific fleets and serve as Admirals, Vice Admirals and lower rank officials.


[b]Effect of Courtiers and the imperial Court:[/b]
All statistics of all Courtiers are tallied up (weighted by rank in position, so those at the top add significantly more) and those are the overall statistics of the Imperial Court which grant various bonuses.

The total court Competence determines Administrative points gain per turn and a bonus to efficiency of all Ministries.

The total court Loyalty affects rebel points reduction.

The total court Charisma determines how happy the population is from the government. It can significantly affect the overall happiness.

In addition, each courtier is a supporter of a certain noble house. This affects the influence of a given house in the Imperial Court and can either improve or hinder Stability depending on the relations with the house. Overall, it's best to assure friendly houses get the most influence and hostile are marginalized.


[b]Effects of Governors:[/b]
The Governor's Competence grants bonus to cities output and infrastructure points generation.

The Governor's Loyalty affects grants a bonus/penalty to the planet loyalty.

The average Charisma of all Governors affects happiness bonus from government (similar to Courtiers, but the Governors' impact is significantly lower).


[b]Effects of Officers:[/b]
All officers have their statistics summed up and added to their fleet statistics (Average Officer's Competence/Loyalty/Charisma). High rank officers impact on the average is higher (as indicated by "Impact" value in the statistic tooltip).

The average Competence of all Officers in the fleet (weighted) affect Tactical Bonus and chance for a positive tactical event during battle (as listed on the Fleet average Competence bar tooltip).

The average Loyalty of all Officers in the fleet (weighted) affect rebel point generation and SpecOps bonus (as listed on the Fleet average Loyalty bar tooltip).

The average Charisma of all Officers in the fleet (weighted) affect the chance for two positive tactical events during battle (as listed on the Fleet average Charisma bar tooltip).